using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.U2D.Sprites { class SpriterEditorHintPopup : VisualElement { const string k_UXMLPath = "Packages/com.unity.2d.sprite/Editor/SpriteEditor/SpriteEditorHintPopup/SpriteEditorHintPopup.uxml"; Texture2D m_IconTexture; string m_HintText = ""; Image m_IconElement; Label m_HintTextElement; public SpriterEditorHintPopup() { AssetDatabase.LoadAssetAtPath(k_UXMLPath).CloneTree(this); m_IconElement = this.Q("icon"); icon = icon; m_HintTextElement = this.Q