namespace UnityEngine.Animations.Rigging { /// /// RigTransform is a marker component used to identify Transforms that are part of a rig. /// This is sometimes required when a Transform is not referenced by any constraint directly /// but still affect constraints evaluation. /// [DisallowMultipleComponent, AddComponentMenu("Animation Rigging/Setup/Rig Transform")] [HelpURL("https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.4/manual/RiggingWorkflow.html#rig-transform")] public class RigTransform : MonoBehaviour { } }