{
  "name": "com.unity.burst",
  "displayName": "Burst",
  "version": "1.8.28",
  "unity": "2022.3",
  "description": "Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.",
  "dependencies": {
    "com.unity.mathematics": "1.2.1",
    "com.unity.modules.jsonserialize": "1.0.0"
  },
  "relatedPackages": {
    "com.unity.burst.tests": "1.8.28"
  },
  "_upm": {
    "changelog": "### Added\n\n### Removed\n\n### Changed\n\n### Fixed\n- User-reported copy-paste error `v128` -> `v256` in `v256` constructor description.\n- User-reported typo in user manual, `paraeters` -> `parameters`.\n- Fixed that Burst would miscompile arithmetic under very specific circumstances\n- Fixed that conditionally formatted strings passed to a `[BurstDiscard]`'ed method could lead to stack-overflow\n- Fixed that assert methods supported by Burst wouldn't throw the correct type\n- Fixed a crash that could happen when calling `[DllImport(\"__Internal\")]` methods that have pointers in their signature\n\n### Known Issues\n\n### Purpose"
  },
  "upmCi": {
    "footprint": "5ab0ebbbf3e62fae66f690b5331a9968b4a1fdec"
  },
  "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html",
  "repository": {
    "url": "https://github.cds.internal.unity3d.com/unity/burst.git",
    "type": "git",
    "revision": "c95bc6caa3b1fff43bc88047ff7da12fb4899bcc"
  },
  "_fingerprint": "07790c2d06d99e35fe39459bd582a965d07700c4"
}
