using UnityEditor.IMGUI.Controls; using Codice.CM.Common; #if UNITY_6000_2_OR_NEWER using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem; #endif namespace Unity.PlasticSCM.Editor.Gluon.UpdateReport { internal class ErrorListViewItem : TreeViewItem { internal ErrorMessage ErrorMessage { get; private set; } internal ErrorListViewItem(int id, ErrorMessage errorMessage) : base(id, 0) { ErrorMessage = errorMessage; displayName = errorMessage.Path; } } }