namespace Unity.PlasticSCM.Editor.UnityInternals.UnityEditor { internal struct SavedGUIState { internal object InternalObject { get; } internal SavedGUIState(object savedGuiState) { InternalObject = savedGuiState; } internal void ApplyAndForget() { ApplyAndForgetInternal(this); } internal delegate SavedGUIState CreateDelegate(); internal static CreateDelegate Create { get; set; } internal delegate void ApplyAndForgetDelegate(SavedGUIState savedGUIState); internal static ApplyAndForgetDelegate ApplyAndForgetInternal { get; set; } } }