using UnityEngine; namespace Unity.PlasticSCM.Editor.UnityInternals.UnityEditor { internal static class SplitterGUILayout { internal delegate void BeginHorizontalSplitDelegate( SplitterState splitterState, params GUILayoutOption[] guiLayoutOptions); internal static BeginHorizontalSplitDelegate BeginHorizontalSplit { get; set; } internal delegate void EndHorizontalSplitDelegate(); internal static EndHorizontalSplitDelegate EndHorizontalSplit { get; set; } internal delegate void BeginVerticalSplitDelegate( SplitterState splitterState, params GUILayoutOption[] guiLayoutOptions); internal static BeginVerticalSplitDelegate BeginVerticalSplit { get; set; } internal delegate void EndVerticalSplitDelegate(); internal static EndVerticalSplitDelegate EndVerticalSplit { get; set; } } }