using UnityEditor.IMGUI.Controls; using PlasticGui.WorkspaceWindow.BrowseRepository; #if UNITY_6000_2_OR_NEWER using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem; #endif namespace Unity.PlasticSCM.Editor.Views.BrowseRepository { internal class BrowseRepositoryViewItem : TreeViewItem { internal BrowseRepositoryTreeNode TreeNode { get; private set; } internal BrowseRepositoryViewItem( int id, BrowseRepositoryTreeNode treeNode, int depth) : base(id, depth) { TreeNode = treeNode; displayName = treeNode.RelativePath; } } }