using UnityEditor.IMGUI.Controls; using PlasticGui.Gluon.WorkspaceWindow.Views.IncomingChanges; #if UNITY_6000_2_OR_NEWER using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem; #endif namespace Unity.PlasticSCM.Editor.Views.IncomingChanges.Gluon { internal class ChangeCategoryTreeViewItem : TreeViewItem { internal IncomingChangeCategory Category { get; private set; } internal ChangeCategoryTreeViewItem(int id, IncomingChangeCategory category) : base(id, 0) { Category = category; } } }