using UnityEditor.IMGUI.Controls; using PlasticGui.WorkspaceWindow.PendingChanges; #if UNITY_6000_2_OR_NEWER using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem; #endif namespace Unity.PlasticSCM.Editor.Views.PendingChanges { internal class ChangeCategoryTreeViewItem : TreeViewItem { internal PendingChangeCategory Category { get; private set; } internal ChangeCategoryTreeViewItem(int id, PendingChangeCategory category, int depth) : base(id, depth) { Category = category; } } }