Index of /268/pro 2 dyd/Library/PackageCache/com.unity.render-pipelines.core@84bf82d10e47/ShaderLibrary

[ICO]NameLast modifiedSizeDescription

[PARENTDIR]Parent Directory   -  
[   ]Common.hlsl 2026-10-05 13:22 71K 
[   ]ACES.hlsl 2026-10-05 13:22 53K 
[   ]DebugMipmapStreaming..>2026-10-05 13:22 35K 
[   ]UnityDOTSInstancing...>2026-10-05 13:22 33K 
[   ]HDROutput.hlsl 2026-10-05 13:22 29K 
[   ]GraniteShaderLibBase..>2026-10-05 13:22 29K 
[   ]UnityInstancing.hlsl 2026-10-05 13:22 28K 
[   ]ImageBasedLighting.hlsl2026-10-05 13:22 28K 
[   ]BSDF.hlsl 2026-10-05 13:22 26K 
[   ]CommonLighting.hlsl 2026-10-05 13:22 24K 
[   ]Debug.hlsl 2026-10-05 13:22 20K 
[   ]Color.hlsl 2026-10-05 13:22 20K 
[   ]Packing.hlsl 2026-10-05 13:22 19K 
[   ]TextureStack.hlsl 2026-10-05 13:22 18K 
[   ]EntityLighting.hlsl 2026-10-05 13:22 18K 
[   ]ShaderDebugPrint.hlsl 2026-10-05 13:22 16K 
[   ]Coverage.hlsl 2026-10-05 13:22 16K 
[   ]CommonMaterial.hlsl 2026-10-05 13:22 15K 
[   ]VolumeRendering.hlsl 2026-10-05 13:22 15K 
[   ]TextureXR.hlsl 2026-10-05 13:22 15K 
[   ]AreaLighting.hlsl 2026-10-05 13:22 15K 
[   ]ThreadingEmuImpl.hlsl 2026-10-05 13:22 13K 
[   ]GeometricTools.hlsl 2026-10-05 13:22 12K 
[   ]Macros.hlsl 2026-10-05 13:22 12K 
[   ]SpaceTransforms.hlsl 2026-10-05 13:22 11K 
[   ]Texture.hlsl 2026-10-05 13:22 11K 
[   ]ThreadingSM6Impl.hlsl 2026-10-05 13:22 8.9K 
[   ]FoveatedRendering.hlsl 2026-10-05 13:22 7.8K 
[   ]Filtering.hlsl 2026-10-05 13:22 7.7K 
[   ]VirtualTexturing.hlsl 2026-10-05 13:22 7.6K 
[   ]Threading.hlsl 2026-10-05 13:22 6.6K 
[   ]MetaPass.hlsl 2026-10-05 13:22 6.1K 
[   ]Hashes.hlsl 2026-10-05 13:22 6.0K 
[   ]BC6H.hlsl 2026-10-05 13:22 5.9K 
[   ]SphericalHarmonics.hlsl2026-10-05 13:22 5.8K 
[   ]NormalSurfaceGradien..>2026-10-05 13:22 5.0K 
[   ]PerPixelDisplacement..>2026-10-05 13:22 5.0K 
[   ]AmbientProbe.hlsl 2026-10-05 13:22 3.3K 
[   ]SpaceFillingCurves.hlsl2026-10-05 13:22 3.1K 
[   ]Tessellation.hlsl 2026-10-05 13:22 3.0K 
[   ]PhysicalCamera.hlsl 2026-10-05 13:22 2.8K 
[   ]Random.hlsl 2026-10-05 13:22 2.7K 
[   ]SixWayLighting.hlsl 2026-10-05 13:22 2.6K 
[   ]MostRepresentativePo..>2026-10-05 13:22 2.4K 
[   ]ParallaxMapping.hlsl 2026-10-05 13:22 2.3K 
[   ]Refraction.hlsl 2026-10-05 13:22 2.2K 
[   ]DynamicScalingClampi..>2026-10-05 13:22 1.4K 
[   ]VertexCubeSlicing.hlsl 2026-10-05 13:22 1.3K 
[   ]ScreenCoordOverride...>2026-10-05 13:22 1.0K 
[   ]Version.hlsl 2026-10-05 13:22 885  
[   ]DebugMipmapStreaming..>2026-10-05 13:22 805  
[   ]FoveatedRenderingKey..>2026-10-05 13:22 726  
[   ]DynamicScaling.hlsl 2026-10-05 13:22 627  
[   ]CommonDeprecated.hlsl 2026-10-05 13:22 613  
[   ]SDF2D.hlsl 2026-10-05 13:22 611  
[   ]CommonShadow.hlsl 2026-10-05 13:22 591  
[   ]GraniteShaderLibBase..>2026-10-05 13:22 526  
[   ]GlobalSamplers.hlsl 2026-10-05 13:22 522  
[   ]DummyShaderLibrary.c..>2026-10-05 13:22 243  
[   ]Texture.hlsl.meta 2026-10-05 13:22 230  
[   ]VolumeRendering.hlsl..>2026-10-05 13:22 217  
[   ]SpaceFillingCurves.h..>2026-10-05 13:22 217  
[   ]Refraction.hlsl.meta 2026-10-05 13:22 217  
[   ]Random.hlsl.meta 2026-10-05 13:22 217  
[   ]BC6H.hlsl.meta 2026-10-05 13:22 217  
[   ]VirtualTexturing.hls..>2026-10-05 13:22 204  
[   ]Version.hlsl.meta 2026-10-05 13:22 204  
[   ]UnityInstancing.hlsl..>2026-10-05 13:22 204  
[   ]UnityDOTSInstancing...>2026-10-05 13:22 204  
[   ]SpaceTransforms.hlsl..>2026-10-05 13:22 204  
[   ]SDF2D.hlsl.meta 2026-10-05 13:22 204  
[   ]PhysicalCamera.hlsl...>2026-10-05 13:22 204  
[   ]ParallaxMapping.hlsl..>2026-10-05 13:22 204  
[   ]Macros.hlsl.meta 2026-10-05 13:22 204  
[   ]Filtering.hlsl.meta 2026-10-05 13:22 204  
[   ]CommonDeprecated.hls..>2026-10-05 13:22 204  
[   ]ACES.hlsl.meta 2026-10-05 13:22 204  
[   ]Tessellation.hlsl.meta 2026-10-05 13:22 195  
[   ]PerPixelDisplacement..>2026-10-05 13:22 195  
[   ]NormalSurfaceGradien..>2026-10-05 13:22 195  
[   ]ImageBasedLighting.h..>2026-10-05 13:22 195  
[   ]EntityLighting.hlsl...>2026-10-05 13:22 195  
[   ]Debug.hlsl.meta 2026-10-05 13:22 195  
[   ]CommonShadow.hlsl.meta 2026-10-05 13:22 195  
[   ]CommonMaterial.hlsl...>2026-10-05 13:22 195  
[   ]AreaLighting.hlsl.meta 2026-10-05 13:22 195  
[   ]Shadow.meta 2026-10-05 13:22 191  
[   ]API.meta 2026-10-05 13:22 191  
[   ]Packing.hlsl.meta 2026-10-05 13:22 174  
[   ]GeometricTools.hlsl...>2026-10-05 13:22 174  
[   ]CommonLighting.hlsl...>2026-10-05 13:22 174  
[   ]Common.hlsl.meta 2026-10-05 13:22 174  
[   ]Color.hlsl.meta 2026-10-05 13:22 174  
[   ]BSDF.hlsl.meta 2026-10-05 13:22 174  
[   ]Sampling.meta 2026-10-05 13:22 172  
[   ]DummyShaderLibrary.cs 2026-10-05 13:22 169  
[   ]Unity.RenderPipeline..>2026-10-05 13:22 166  
[   ]VertexCubeSlicing.hl..>2026-10-05 13:22 161  
[   ]ThreadingSM6Impl.hls..>2026-10-05 13:22 161  
[   ]ThreadingEmuImpl.hls..>2026-10-05 13:22 161  
[   ]TextureXR.hlsl.meta 2026-10-05 13:22 161  
[   ]SphericalHarmonics.h..>2026-10-05 13:22 161  
[   ]ScreenCoordOverride...>2026-10-05 13:22 161  
[   ]MetaPass.hlsl.meta 2026-10-05 13:22 161  
[   ]Hashes.hlsl.meta 2026-10-05 13:22 161  
[   ]HDROutput.hlsl.meta 2026-10-05 13:22 161  
[   ]GlobalSamplers.hlsl...>2026-10-05 13:22 161  
[   ]FoveatedRendering.hl..>2026-10-05 13:22 161  
[   ]DynamicScalingClampi..>2026-10-05 13:22 161  
[   ]DynamicScaling.hlsl...>2026-10-05 13:22 161  
[   ]DebugMipmapStreaming..>2026-10-05 13:22 161  
[   ]DebugMipmapStreaming..>2026-10-05 13:22 161  
[   ]AmbientProbe.hlsl.meta 2026-10-05 13:22 161  
[   ]TextureStack.hlsl.meta 2026-10-05 13:22 154  
[   ]Threading.hlsl.meta 2026-10-05 13:22 86  
[   ]SixWayLighting.hlsl...>2026-10-05 13:22 86  
[   ]ShaderDebugPrint.hls..>2026-10-05 13:22 86  
[   ]MostRepresentativePo..>2026-10-05 13:22 86  
[   ]Coverage.hlsl.meta 2026-10-05 13:22 86  
[   ]FoveatedRenderingKey..>2026-10-05 13:22 83  
[   ]Unity.RenderPipeline..>2026-10-05 13:22 58  
[DIR]Shadow/ 2026-10-05 13:26 -  
[DIR]Sampling/ 2026-10-05 13:26 -  
[DIR]API/ 2026-10-05 13:26 -  

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