using UnityEngine; namespace UnityEditor.TerrainTools { internal class NoiseBlitShaderGenerator : NoiseShaderGenerator { private static ShaderGeneratorDescriptor m_desc = new ShaderGeneratorDescriptor() { name = "NoiseBlit", shaderCategory = "Hidden/TerrainTools/Noise/NoiseBlit", outputDir = "Packages/com.unity.terrain-tools/Shaders/Generated/", templatePath = "Packages/com.unity.terrain-tools/Shaders/NoiseLib/Templates/Blit.noisehlsltemplate" }; public override ShaderGeneratorDescriptor GetDescription() => m_desc; } }