namespace UnityEditor.TerrainTools { /// /// Indices for various Terrain tools. /// public class ToolIndex { /// /// Sculpting tool indices used to identify different terrain modification operations. /// public enum SculptIndex { /// /// Tool for flattening terrain to a specific slope angle. /// FlattenSlope = 102, /// /// Tool for creating terraced terrain formations. /// Terrace = 104, /// /// Tool for creating bridge-like formations between terrain features. /// Bridge = 105, /// /// Tool for duplicating terrain features from one area to another. /// Clone = 200, /// /// Tool for adding random noise to terrain height. /// Noise = 300, /// /// Tool for creating twisted terrain deformations. /// Twist = 301, /// /// Tool for pinching or pulling terrain features. /// Pinch = 302, /// /// Tool for smudging or blending terrain features. /// Smudge = 303, /// /// Tool for sharpening terrain peaks and flattening flat areas. /// SharpenPeaks = 304, /// /// Tool for adjusting terrain height contrast. /// Contrast = 306, /// /// Tool for simulating the effect of wind transporting and redistributing sediment on terrain. /// WindErosion = 400, /// /// Tool for simulating the effect of water flowing across on terrain. /// HydraulicErosion = 401, /// /// Tool for simulating the effect of sediment settling on terrain. /// ThermalErosion = 402, } } }