using System; using System.Collections; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks.Platform { internal class PlatformSpecificPostBuildTask : TestTaskBase { public override IEnumerator Execute(TestJobData testJobData) { if ((testJobData.GetCurrentBuildOptions() & BuildOptions.AutoRunPlayer) != 0) { testJobData.PlatformSpecificSetup.PostBuildAction(); } yield return null; } } }