using System;
using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Returns the sum of two 2D vectors.
///
[UnitCategory("Math/Vector 2")]
[UnitTitle("Add")]
[Obsolete("Use the new \"Add (Math/Vector 2)\" node instead.")]
[RenamedFrom("Bolt.Vector2Add")]
[RenamedFrom("Unity.VisualScripting.Vector2Add")]
public sealed class DeprecatedVector2Add : Add
{
protected override Vector2 defaultB => Vector2.zero;
public override Vector2 Operation(Vector2 a, Vector2 b)
{
return a + b;
}
}
}