using UnityEngine; namespace Unity.VisualScripting { /// /// Returns a version of a 2D vector where each component is positive. /// [UnitCategory("Math/Vector 2")] [UnitTitle("Absolute")] public sealed class Vector2Absolute : Absolute { protected override Vector2 Operation(Vector2 input) { return new Vector2(Mathf.Abs(input.x), Mathf.Abs(input.y)); } } }