using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Returns a version of a 2D vector where each component is positive.
///
[UnitCategory("Math/Vector 2")]
[UnitTitle("Absolute")]
public sealed class Vector2Absolute : Absolute
{
protected override Vector2 Operation(Vector2 input)
{
return new Vector2(Mathf.Abs(input.x), Mathf.Abs(input.y));
}
}
}