using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Returns the component-wise quotient of two 2D vectors.
///
[UnitCategory("Math/Vector 2")]
[UnitTitle("Divide")]
public sealed class Vector2Divide : Divide
{
protected override Vector2 defaultDividend => Vector2.zero;
protected override Vector2 defaultDivisor => Vector2.zero;
public override Vector2 Operation(Vector2 a, Vector2 b)
{
return new Vector2
(
a.x / b.x,
a.y / b.y
);
}
}
}