using UnityEngine; namespace Unity.VisualScripting { /// /// Returns the linear interpolation between two 2D vectors. /// [UnitCategory("Math/Vector 2")] [UnitTitle("Lerp")] public sealed class Vector2Lerp : Lerp { protected override Vector2 defaultA => Vector2.zero; protected override Vector2 defaultB => Vector2.one; public override Vector2 Operation(Vector2 a, Vector2 b, float t) { return Vector2.Lerp(a, b, t); } } }