using System;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Returns the sum of two or more 2D vectors.
///
[UnitCategory("Math/Vector 2")]
[UnitTitle("Add")]
public sealed class Vector2Sum : Sum, IDefaultValue
{
[DoNotSerialize]
public Vector2 defaultValue => Vector2.zero;
public override Vector2 Operation(Vector2 a, Vector2 b)
{
return a + b;
}
public override Vector2 Operation(IEnumerable values)
{
var sum = Vector2.zero;
foreach (var value in values)
{
sum += value;
}
return sum;
}
}
}