using System; using UnityEngine; namespace Unity.VisualScripting { /// /// Returns the sum of two 4D vectors. /// [UnitCategory("Math/Vector 4")] [UnitTitle("Add")] [Obsolete("Use the new \"Add (Math/Vector 4)\" instead.")] [RenamedFrom("Bolt.Vector4Add")] [RenamedFrom("Unity.VisualScripting.Vector4Add")] public sealed class DeprecatedVector4Add : Add { protected override Vector4 defaultB => Vector4.zero; public override Vector4 Operation(Vector4 a, Vector4 b) { return a + b; } } }