using UnityEngine; namespace Unity.VisualScripting { /// /// Returns a version of a 4D vector where each component is positive. /// [UnitCategory("Math/Vector 4")] [UnitTitle("Absolute")] public sealed class Vector4Absolute : Absolute { protected override Vector4 Operation(Vector4 input) { return new Vector4(Mathf.Abs(input.x), Mathf.Abs(input.y), Mathf.Abs(input.z), Mathf.Abs(input.w)); } } }