using System.Collections.Generic; namespace Unity.VisualScripting { /// /// Returns the average of two or more 4D vectors. /// [UnitCategory("Math/Vector 4")] [UnitTitle("Average")] public sealed class Vector4Average : Average { public override UnityEngine.Vector4 Operation(UnityEngine.Vector4 a, UnityEngine.Vector4 b) { return (a + b) / 2; } public override UnityEngine.Vector4 Operation(IEnumerable values) { var average = UnityEngine.Vector4.zero; var count = 0; foreach (var value in values) { average += value; count++; } average /= count; return average; } } }