using System.Collections.Generic; namespace Unity.VisualScripting { /// /// Returns the component-wise maximum between two or more 4D vectors. /// [UnitCategory("Math/Vector 4")] [UnitTitle("Maximum")] public sealed class Vector4Maximum : Maximum { public override UnityEngine.Vector4 Operation(UnityEngine.Vector4 a, UnityEngine.Vector4 b) { return UnityEngine.Vector4.Max(a, b); } public override UnityEngine.Vector4 Operation(IEnumerable values) { var defined = false; var maximum = UnityEngine.Vector4.zero; foreach (var value in values) { if (!defined) { maximum = value; defined = true; } else { maximum = UnityEngine.Vector4.Max(maximum, value); } } return maximum; } } }