using System;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Returns the sum of two or more 4D vectors.
///
[UnitCategory("Math/Vector 4")]
[UnitTitle("Add")]
public sealed class Vector4Sum : Sum, IDefaultValue
{
[DoNotSerialize]
public Vector4 defaultValue => Vector4.zero;
public override Vector4 Operation(Vector4 a, Vector4 b)
{
return a + b;
}
public override Vector4 Operation(IEnumerable values)
{
var sum = Vector4.zero;
foreach (var value in values)
{
sum += value;
}
return sum;
}
}
}