[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.3/staging' branch; Version is '6000.3.11f1 (3000ef702840) revision 3145967'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) CoreSingleLanguage' Language: 'en' Physical Memory: 7418 MB [Licensing::IpcConnector] Successfully connected to: "LicenseClient-ASUS" at "2026-10-05T05:54:02.1828186Z" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-10-05T05:54:02Z COMMAND LINE ARGUMENTS: D:\app\Unity Hub\6000.3.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Users/ASUS/Desktop/268 pro2/pro 2 dyd -logFile Logs/AssetImportWorker1.log -srvPort 9054 -licensingIpc LicenseClient-ASUS -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/ASUS/Desktop/268 pro2/pro 2 dyd C:/Users/ASUS/Desktop/268 pro2/pro 2 dyd [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [19336] Target information: Player connection [19336] * "[IP] 26.48.253.250 [Port] 0 [Flags] 2 [Guid] 1368137254 [EditorId] 1368137254 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-UB55QSG) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [19336] * "[IP] 10.160.87.62 [Port] 0 [Flags] 2 [Guid] 1368137254 [EditorId] 1368137254 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-UB55QSG) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [19336] Host joined multi-casting on [225.0.0.222:54997]... Player connection [19336] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 43.65 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.11f1 (3000ef702840) [Subsystems] Discovering subsystems at path D:/app/Unity Hub/6000.3.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/ASUS/Desktop/268 pro2/pro 2 dyd/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2050 (ID=0x25ad) Vendor: NVIDIA VRAM: 3964 MB Driver: 32.0.15.6607 Initialize mono Mono path[0] = 'D:/app/Unity Hub/6000.3.11f1/Editor/Data/Managed' Mono path[1] = 'D:/app/Unity Hub/6000.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/app/Unity Hub/6000.3.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56128 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/app/Unity Hub/6000.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: D:/app/Unity Hub/6000.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.18.0'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-ASUS" [Licensing::IpcConnector] LicenseClient-ASUS channel disconnected successfully. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-ASUS-6000.3.11" at "2026-10-05T05:54:05.3871529Z" [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.0+23225a6 Session Id: e2a32a2fbc3441b486b081c7f9fc18fc Correlation Id: 95ffeaf15ff417cb9db207f39ca23faf External correlation Id: 3898123199830096322 Machine Id: vERVPa9vpzDtkq/Qt8kyMO+ZSXQ= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ASUS-6000.3.11" (connect: 0.00s, validation: 0.01s, handshake: 0.23s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-ASUS-6000.3.11-notifications" at "2026-10-05T05:54:05.6259878Z" [Licensing::Module] Licensing Background thread has ended after 3.44s [Licensing::Module] Licensing is initialized (took 2.16s). [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 18968353880727-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: D:/app/Unity Hub/6000.3.11f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll Registered in 2.173511 seconds. - Loaded All Assemblies, in 2.779 seconds Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.846 seconds Domain Reload Profiling: 3625ms BeginReloadAssembly (227ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (48ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (2229ms) LoadAllAssembliesAndSetupDomain (261ms) LoadAssemblies (228ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (253ms) TypeCache.Refresh (250ms) TypeCache.ScanAssembly (229ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (846ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (778ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (317ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (116ms) ProcessInitializeOnLoadAttributes (241ms) ProcessInitializeOnLoadMethodAttributes (98ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 1.387 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 16.74 ms, found 7 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-pro 2 dyd [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.523 seconds Domain Reload Profiling: 2903ms BeginReloadAssembly (356ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (44ms) LoadAllAssembliesAndSetupDomain (925ms) LoadAssemblies (801ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (384ms) TypeCache.Refresh (257ms) TypeCache.ScanAssembly (235ms) BuildScriptInfoCaches (102ms) ResolveRequiredComponents (19ms) FinalizeReload (1523ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1151ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (16ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (173ms) ProcessInitializeOnLoadAttributes (841ms) ProcessInitializeOnLoadMethodAttributes (113ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 4.97 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 7222 unused Assets / (7.0 MB). Loaded Objects now: 8128. Memory consumption went from 173.9 MB to 166.9 MB. Total: 13.763600 ms (FindLiveObjects: 0.903400 ms CreateObjectMapping: 0.731400 ms MarkObjects: 8.185400 ms DeleteObjects: 3.942200 ms)