[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.3/staging' branch; Version is '6000.3.11f1 (3000ef702840) revision 3145967'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) CoreSingleLanguage' Language: 'en' Physical Memory: 7418 MB [Licensing::IpcConnector] Successfully connected to: "LicenseClient-ASUS" at "2026-10-05T05:57:38.4132955Z" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-10-05T05:57:38Z COMMAND LINE ARGUMENTS: D:\app\Unity Hub\6000.3.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Users/ASUS/Desktop/268 pro2/pro 2 dyd -logFile Logs/AssetImportWorker1.log -srvPort 12624 -licensingIpc LicenseClient-ASUS -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/ASUS/Desktop/268 pro2/pro 2 dyd C:/Users/ASUS/Desktop/268 pro2/pro 2 dyd [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [18468] Target information: Player connection [18468] * "[IP] 26.48.253.250 [Port] 0 [Flags] 2 [Guid] 2957697905 [EditorId] 2957697905 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-UB55QSG) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [18468] * "[IP] 10.160.87.62 [Port] 0 [Flags] 2 [Guid] 2957697905 [EditorId] 2957697905 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-UB55QSG) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [18468] Host joined multi-casting on [225.0.0.222:54997]... Player connection [18468] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 75.87 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.11f1 (3000ef702840) [Subsystems] Discovering subsystems at path D:/app/Unity Hub/6000.3.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/ASUS/Desktop/268 pro2/pro 2 dyd/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2050 (ID=0x25ad) Vendor: NVIDIA VRAM: 3964 MB Driver: 32.0.15.6607 Initialize mono Mono path[0] = 'D:/app/Unity Hub/6000.3.11f1/Editor/Data/Managed' Mono path[1] = 'D:/app/Unity Hub/6000.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/app/Unity Hub/6000.3.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56620 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/app/Unity Hub/6000.3.11f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: D:/app/Unity Hub/6000.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.18.0'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-ASUS" [Licensing::IpcConnector] LicenseClient-ASUS channel disconnected successfully. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-ASUS-6000.3.11" at "2026-10-05T05:57:44.0136453Z" [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.0+23225a6 Session Id: 16b4ce1137784614ace436a0661a784d Correlation Id: 9d7de4032642e3de5dedf619e2b8d06d External correlation Id: 7108030785237286786 Machine Id: vERVPa9vpzDtkq/Qt8kyMO+ZSXQ= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ASUS-6000.3.11" (connect: 0.00s, validation: 0.01s, handshake: 0.52s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-ASUS-6000.3.11-notifications" at "2026-10-05T05:57:44.5469798Z" [Licensing::Module] Licensing Background thread has ended after 6.13s [Licensing::Module] Licensing is initialized (took 3.95s). [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 18968353880727-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: D:/app/Unity Hub/6000.3.11f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll Registered in 3.960857 seconds. - Loaded All Assemblies, in 5.169 seconds Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.612 seconds Domain Reload Profiling: 6781ms BeginReloadAssembly (363ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (2ms) RebuildCommonClasses (92ms) RebuildNativeTypeToScriptingClass (25ms) initialDomainReloadingComplete (4076ms) LoadAllAssembliesAndSetupDomain (611ms) LoadAssemblies (365ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (601ms) TypeCache.Refresh (597ms) TypeCache.ScanAssembly (550ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (1614ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1452ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (620ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (301ms) ProcessInitializeOnLoadAttributes (360ms) ProcessInitializeOnLoadMethodAttributes (160ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 1.727 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 8.52 ms, found 7 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-pro 2 dyd [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.923 seconds Domain Reload Profiling: 3640ms BeginReloadAssembly (385ms) ExecutionOrderSort (0ms) DisableScriptedObjects (12ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (51ms) RebuildCommonClasses (67ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (57ms) LoadAllAssembliesAndSetupDomain (1189ms) LoadAssemblies (901ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (514ms) TypeCache.Refresh (366ms) TypeCache.ScanAssembly (333ms) BuildScriptInfoCaches (120ms) ResolveRequiredComponents (20ms) FinalizeReload (1923ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1471ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (232ms) ProcessInitializeOnLoadAttributes (1053ms) ProcessInitializeOnLoadMethodAttributes (148ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (18ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Refreshing native plugins compatible for Editor in 7.46 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 7223 unused Assets / (6.7 MB). Loaded Objects now: 8129. Memory consumption went from 175.8 MB to 169.0 MB. Total: 25.874600 ms (FindLiveObjects: 1.950800 ms CreateObjectMapping: 2.132900 ms MarkObjects: 14.485800 ms DeleteObjects: 7.302300 ms) ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.705 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 12.01 ms, found 7 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.980 seconds Domain Reload Profiling: 4686ms BeginReloadAssembly (657ms) ExecutionOrderSort (0ms) DisableScriptedObjects (42ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (236ms) RebuildCommonClasses (81ms) RebuildNativeTypeToScriptingClass (21ms) initialDomainReloadingComplete (61ms) LoadAllAssembliesAndSetupDomain (1884ms) LoadAssemblies (1651ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (481ms) TypeCache.Refresh (23ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (421ms) ResolveRequiredComponents (25ms) FinalizeReload (1981ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1546ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (25ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (337ms) ProcessInitializeOnLoadAttributes (1029ms) ProcessInitializeOnLoadMethodAttributes (143ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (47ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 12.89 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 7221 unused Assets / (7.5 MB). Loaded Objects now: 8146. Memory consumption went from 180.2 MB to 172.8 MB. Total: 25.353800 ms (FindLiveObjects: 2.277500 ms CreateObjectMapping: 1.996800 ms MarkObjects: 13.214200 ms DeleteObjects: 7.863200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 9.86 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 7204 unused Assets / (6.9 MB). Loaded Objects now: 8146. Memory consumption went from 180.3 MB to 173.5 MB. Total: 22.069200 ms (FindLiveObjects: 2.477800 ms CreateObjectMapping: 1.778400 ms MarkObjects: 10.808400 ms DeleteObjects: 7.002300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 1688.227875 seconds. path: Assets/Inv/ThirdPersonCamera.cs artifactKey: Guid(b4c1eff6adeefa54bb59cc51d627d135) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Inv/ThirdPersonCamera.cs using Guid(b4c1eff6adeefa54bb59cc51d627d135) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd51de5dee7fb7866b98d90e3db14820c') in 0.2215791 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 5.470929 seconds. path: Assets/Inv/ThirdPersonCamera.cs artifactKey: Guid(b4c1eff6adeefa54bb59cc51d627d135) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Inv/ThirdPersonCamera.cs using Guid(b4c1eff6adeefa54bb59cc51d627d135) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '5ae75c25d37497aa552fb230d0086a97') in 0.169043 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 8.24 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 7205 unused Assets / (7.1 MB). Loaded Objects now: 8149. Memory consumption went from 181.2 MB to 174.0 MB. Total: 22.420400 ms (FindLiveObjects: 2.321500 ms CreateObjectMapping: 2.122200 ms MarkObjects: 10.270200 ms DeleteObjects: 7.704200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 8.01 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 7205 unused Assets / (6.9 MB). Loaded Objects now: 8149. Memory consumption went from 181.2 MB to 174.3 MB. Total: 20.137000 ms (FindLiveObjects: 2.104400 ms CreateObjectMapping: 1.693400 ms MarkObjects: 9.718300 ms DeleteObjects: 6.616400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 24.347838 seconds. path: Assets/Inv/PlayerController.cs artifactKey: Guid(cbe991513f71a7e4f982383208cfe80c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Inv/PlayerController.cs using Guid(cbe991513f71a7e4f982383208cfe80c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4f3f4410fc93c5db9d75c4d9d90f04ea') in 0.0465696 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 9.30 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 7206 unused Assets / (6.1 MB). Loaded Objects now: 8150. Memory consumption went from 181.2 MB to 175.1 MB. Total: 20.957100 ms (FindLiveObjects: 2.614800 ms CreateObjectMapping: 2.268000 ms MarkObjects: 10.435900 ms DeleteObjects: 5.635100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 16.214533 seconds. path: Assets/Inv/GameInput.cs artifactKey: Guid(7d1795bcf961cc44a8d4f635d65abde2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Inv/GameInput.cs using Guid(7d1795bcf961cc44a8d4f635d65abde2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ca846c773475e75a8f20f24cdb4087ac') in 0.0280476 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 4.951 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 26.54 ms, found 7 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Error loading file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path C:\Users\ASUS\Desktop\268 pro2\pro 2 dyd\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <41d29b352f6a475ab1bf7c6628b82790>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <41d29b352f6a475ab1bf7c6628b82790>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00055] in <41d29b352f6a475ab1bf7c6628b82790>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks) [0x00000] in <41d29b352f6a475ab1bf7c6628b82790>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string,System.Text.Encoding,bool) at System.IO.File.InternalReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <41d29b352f6a475ab1bf7c6628b82790>:0 at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00034] in <41d29b352f6a475ab1bf7c6628b82790>:0 at UnityEditor.StateCache`1[T].LoadJsonState (UnityEngine.Hash128 key, System.String filePath, T defaultValue) [0x0000a] in <2e4eaf245b924ed1b8c17467295ae042>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:LoadJsonState (UnityEngine.Hash128,string,UnityEditor.Tools/LayerSettings) UnityEditor.StateCache`1:GetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:OnEnable () UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool) UnityEngine.ScriptableObject:CreateInstance (System.Type) UnityEngine.ScriptableObject:CreateInstance () UnityEditor.Tools:get_get () UnityEditor.Tools:get_visibleLayers () UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@ae5f251e1ed4/Editor/Utils/BoneRendererUtils.cs:121) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: ./Library/PackageCache/com.unity.animation.rigging@ae5f251e1ed4/Editor/Utils/BoneRendererUtils.cs Line: 121) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.743 seconds Domain Reload Profiling: 8712ms BeginReloadAssembly (2241ms) ExecutionOrderSort (0ms) DisableScriptedObjects (257ms) BackupInstance (0ms) ReleaseScriptingObjects (4ms) CreateAndSetChildDomain (911ms) RebuildCommonClasses (99ms) RebuildNativeTypeToScriptingClass (23ms) initialDomainReloadingComplete (86ms) LoadAllAssembliesAndSetupDomain (2519ms) LoadAssemblies (1847ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (947ms) TypeCache.Refresh (90ms) TypeCache.ScanAssembly (12ms) BuildScriptInfoCaches (795ms) ResolveRequiredComponents (35ms) FinalizeReload (3744ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (3269ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (36ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (542ms) ProcessInitializeOnLoadAttributes (2536ms) ProcessInitializeOnLoadMethodAttributes (142ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (51ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 7.27 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 7223 unused Assets / (7.1 MB). Loaded Objects now: 8154. Memory consumption went from 181.0 MB to 174.0 MB. Total: 23.981800 ms (FindLiveObjects: 1.282900 ms CreateObjectMapping: 1.805400 ms MarkObjects: 10.688400 ms DeleteObjects: 10.202700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 42.111786 seconds. path: Assets/Inv/GameInput.cs artifactKey: Guid(7d1795bcf961cc44a8d4f635d65abde2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Inv/GameInput.cs using Guid(7d1795bcf961cc44a8d4f635d65abde2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '320c79a8d75b0684d2636afe4962f1c6') in 0.2113673 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 4.472 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 11.48 ms, found 7 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.232 seconds Domain Reload Profiling: 6725ms BeginReloadAssembly (1806ms) ExecutionOrderSort (0ms) DisableScriptedObjects (318ms) BackupInstance (0ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (626ms) RebuildCommonClasses (74ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (68ms) LoadAllAssembliesAndSetupDomain (2524ms) LoadAssemblies (1916ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (910ms) TypeCache.Refresh (207ms) TypeCache.ScanAssembly (15ms) BuildScriptInfoCaches (654ms) ResolveRequiredComponents (28ms) FinalizeReload (2233ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1755ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (40ms) SetLoadedEditorAssemblies (12ms) BeforeProcessingInitializeOnLoad (460ms) ProcessInitializeOnLoadAttributes (1089ms) ProcessInitializeOnLoadMethodAttributes (149ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (2ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (46ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 10.57 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 7223 unused Assets / (7.1 MB). Loaded Objects now: 8158. Memory consumption went from 183.0 MB to 175.9 MB. Total: 38.804900 ms (FindLiveObjects: 3.481100 ms CreateObjectMapping: 2.636100 ms MarkObjects: 21.387100 ms DeleteObjects: 11.296600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 244.119026 seconds. path: Assets/Inv/GameInput.cs artifactKey: Guid(7d1795bcf961cc44a8d4f635d65abde2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Inv/GameInput.cs using Guid(7d1795bcf961cc44a8d4f635d65abde2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '94818032e2208c04bec59edc447b00a2') in 0.2380703 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 6.399 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 12.51 ms, found 7 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.989 seconds Domain Reload Profiling: 8403ms BeginReloadAssembly (3035ms) ExecutionOrderSort (1ms) DisableScriptedObjects (406ms) BackupInstance (0ms) ReleaseScriptingObjects (20ms) CreateAndSetChildDomain (1224ms) RebuildCommonClasses (131ms) RebuildNativeTypeToScriptingClass (27ms) initialDomainReloadingComplete (103ms) LoadAllAssembliesAndSetupDomain (3117ms) LoadAssemblies (2681ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (964ms) TypeCache.Refresh (75ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (836ms) ResolveRequiredComponents (32ms) FinalizeReload (1990ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1583ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (34ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (327ms) ProcessInitializeOnLoadAttributes (1068ms) ProcessInitializeOnLoadMethodAttributes (142ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (55ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 9.69 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 7223 unused Assets / (7.0 MB). Loaded Objects now: 8162. Memory consumption went from 183.0 MB to 176.1 MB. Total: 29.098000 ms (FindLiveObjects: 1.492000 ms CreateObjectMapping: 1.286100 ms MarkObjects: 18.122000 ms DeleteObjects: 8.195500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 4.836 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 6.98 ms, found 7 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.733 seconds Domain Reload Profiling: 6585ms BeginReloadAssembly (1816ms) ExecutionOrderSort (1ms) DisableScriptedObjects (179ms) BackupInstance (0ms) ReleaseScriptingObjects (4ms) CreateAndSetChildDomain (756ms) RebuildCommonClasses (110ms) RebuildNativeTypeToScriptingClass (23ms) initialDomainReloadingComplete (92ms) LoadAllAssembliesAndSetupDomain (2810ms) LoadAssemblies (2340ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (847ms) TypeCache.Refresh (37ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (744ms) ResolveRequiredComponents (45ms) FinalizeReload (1733ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1375ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (49ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (331ms) ProcessInitializeOnLoadAttributes (873ms) ProcessInitializeOnLoadMethodAttributes (112ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (53ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 6.69 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 7223 unused Assets / (7.4 MB). Loaded Objects now: 8166. Memory consumption went from 183.1 MB to 175.7 MB. Total: 20.081700 ms (FindLiveObjects: 1.663600 ms CreateObjectMapping: 1.381700 ms MarkObjects: 10.073000 ms DeleteObjects: 6.961700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.631 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 11.98 ms, found 7 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path C:\Users\ASUS\Desktop\268 pro2\pro 2 dyd\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <41d29b352f6a475ab1bf7c6628b82790>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <41d29b352f6a475ab1bf7c6628b82790>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <41d29b352f6a475ab1bf7c6628b82790>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <41d29b352f6a475ab1bf7c6628b82790>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <41d29b352f6a475ab1bf7c6628b82790>:0 at UnityEditor.StateCache`1[T].SaveJsonState (System.String filePath, T value) [0x00014] in <2e4eaf245b924ed1b8c17467295ae042>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x00059] in <2e4eaf245b924ed1b8c17467295ae042>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.467 seconds Domain Reload Profiling: 4101ms BeginReloadAssembly (911ms) ExecutionOrderSort (0ms) DisableScriptedObjects (75ms) BackupInstance (0ms) ReleaseScriptingObjects (2ms) CreateAndSetChildDomain (227ms) RebuildCommonClasses (65ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (54ms) LoadAllAssembliesAndSetupDomain (1586ms) LoadAssemblies (1545ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (494ms) TypeCache.Refresh (24ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (434ms) ResolveRequiredComponents (25ms) FinalizeReload (1468ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1110ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (25ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (234ms) ProcessInitializeOnLoadAttributes (727ms) ProcessInitializeOnLoadMethodAttributes (115ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (64ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 5.41 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 7223 unused Assets / (7.0 MB). Loaded Objects now: 8170. Memory consumption went from 183.1 MB to 176.1 MB. Total: 17.194600 ms (FindLiveObjects: 1.177500 ms CreateObjectMapping: 1.251600 ms MarkObjects: 8.608700 ms DeleteObjects: 6.155200 ms) Prepare: number of updated asset objects reloaded= 0